Often when making games, or even applications, you’ll want to create an app that only respects Landscape orientation, and not portrait. AIR for iOS has a fairly big issue when it comes to making a landscape only app: When setting an app to Landscape, it will only display in the...
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About: shawn
Recent Posts by shawn
SnowBomber.ca is live!
We’re happy to announce the official launch of SnowBomber.ca, check out the awesome launch trailer, and some early screens here: http://www.snowbomber.ca/...
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Making Money on Android Market (+ Sales Figures)
Lately I’ve been reading quite a few articles about Android Market, and whether or not you can really make money on it. As an independent AIR Developer, who has quite a bit of experience (a whopping 12 mths!) I thought I would weigh in, and shed some light on the...
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Mobile Performance Tests: HTML5 vs AIR
With all the mis-information out there regarding Flash, HTML5 and iOS, I thought it would be interesting to to a proper comparison between the two. Specifically, I’m interested in measuring performance of Flash against HTML5 Canvas on iOS, to see which is fastest. This will give us a good idea of...
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Comparing Advanced Transforms in GPU Mode vs CPU Mode
After my last benchmarks, I thought it might be interesting to do a measure of how advanced transformations (scale, alpha, rotation) affect GPU mode, vs what we are normally used to in CPU Mode. In this benchmark, I do a simple sprite rendering test. One version applies alpha between .2...
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Recent Comments by shawn
- May 14, 2013 on Free App a Day (FAAD) Chronicles: Conclusion
- April 24, 2013 on Fast Rendering in AIR: Cached SpriteSheet’s
- March 5, 2013 on Intro to AS3 Workers (Part 1): Hello World
- February 27, 2013 on Intro to AS3 Workers (Part 1): Hello World
- February 27, 2013 on Journey of an AIR Developer
