A large part of being a mobile developer is identifying your target platforms, and optimizing for the majority of your users. This can be difficult though, without some stats to indicate how your user base is spread out. Luckily, Unity has released a huge set of statistics for Mobile Devices,...
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About: shawn
Recent Posts by shawn
Bardbarian Dev Blog #2!
Over at TreeFortress we’ve put together a massive dev update for our upcoming game Bardbarian. To read all about it, check out the TreeFortress blog! http://treefortress.com/dev-update-2-bardbarian-treefortress/ If you’re not familiar, Bardbarian is an iOS/Android game, built with Adobe AIR and the Starling Framework, and is slated for a Spring/Summer release...
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Fixing Stage3D…
I don’t usually repost blogs here, but I thought it was important to get this out there and increase the visibility as much as possible. With the cancellation of ASNext, Adobe has left the Flash/AIR in an unfortunate spot where the script execution is the prime bottleneck in GPU rendering...
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Please welcome: TreeFortress Games!
I’m happy to announce that I’ve personally joined a new Games Company and it’s called TreeFortress games! This is a really exciting point in my career. I’ll be making games pretty much fulltime, with total creative control! We are hoping to bring some really awesome stuff to a mobile device...
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SpriterAS: A new library from TreeFortress Games
TreeFortress Games has announced a library for playing back Spriter animations with Starling, check out the full blog post for more details: http://treefortress.com/introducing-spriteras-play-spriter-animations-scml-with-starling/...
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Recent Comments by shawn
- May 14, 2013 on Free App a Day (FAAD) Chronicles: Conclusion
- April 24, 2013 on Fast Rendering in AIR: Cached SpriteSheet’s
- March 5, 2013 on Intro to AS3 Workers (Part 1): Hello World
- February 27, 2013 on Intro to AS3 Workers (Part 1): Hello World
- February 27, 2013 on Journey of an AIR Developer