Fixing Stage3D…

I don’t usually repost blogs here, but I thought it was important to get this out there and increase the visibility as much as possible.

With the cancellation of ASNext, Adobe has left the Flash/AIR in an unfortunate spot where the script execution is the prime bottleneck in GPU rendering across almost every single device. The AS3 VM is not built to handle all the of computations required to push a ton of Vertex data to the GPU, the overhead is just too high.

Philippe Elsass has written up a great solution which would require a very simple API and should be quit easy for Adobe to implement.
http://philippe.elsass.me/2013/02/what-should-adobe-do-to-save-air/

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