Category Archives: Blog

PicShop launches!

We’re extremely excited to announce the release of our latest creation, PicShop Photo Editor! Available today for both iPad and Android. Where TouchUp was good for your basic edits, PicShop takes it one step further offering you more power, more options and a much improved design. For more details, check...
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Quicktip: Easy Scale-9 with GPU Render Mode

Although GPU Render Mode is quite fast, one downside to using it is that scale-9 movieClips will not work properly. Luckily, this is easily solved by using a Bitmap and a Command created by Grant Skinner. Check here for details: http://gskinner.com/blog/archives/2010/04/bitmapslice9_sc.html To Use: Enable 9-Slice on your MovieClip Import a...
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Using Stage.quality = LOW to boost your performance

I’ve mentioned this in previous tutorials, but I keep forgetting to make a point out of it. One great performance trick when using gpu renderMode on mobile, is to add this single line of code: stage.quality = “low”; On Android and Playbook, this can almost double your framerate without comprimising...
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Remove Gloss from Icons on iOS.

By default when publishing your app to iOS, iOS will add a pre-rendered sheen on top which can make your icon look muted and washed out. To see your icon in it’s full glory, add this code to the <InfoAdditions /> tag within your App.xml file: <key>UIPrerenderedIcon</key> <true/> Love easy...
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Fast Rendering in AIR: Cached SpriteSheet’s

In a previous post I showed how proper use of AIR 3.0′s GPU RenderMode can boost your frameRate by 500% on mobile devices. Here we’ll look at how you can do the same thing, and get even bigger gains with your MovieClip animations. How would you like a 4000% boost in...
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SnowBomber Lite launches!

The free version of SnowBomber has gone live on Android, Playbook, Amazon and iOS! Great example of AIR 3.1 in action, using a native extension for InApp purchases, and GPU mode for excellent performance. Please check it out and leave a review Warning: I’ve been told it can be extremely addicting! iPhone...
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Featured on Playbook!

SnowBomber has been made a featured App on AppWorld this week! Finally a little bit of exposure! Hopefully this is a sign of more to come, it’s been tough so far… So far the reviews have been overwhelmingly positive: http://appworld.blackberry.com/webstore/content/reviews/64103?lang=en...
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SnowBomber launches!

We’re super happy to announce the launch of SnowBomber on iOS, Android and Playbook devices! SnowBomber is a fast paced, first person snowball fight to save the world! Battle wave after wave of evil fluff baddies, trying to rack up the highest score you can in the process. Launch Trailer...
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The Making of The Fluffs

It all started with Lil’ Fluff. Some were too fluffy, others weren’t fluffy enough. Some looked like Casper and others were Ninja Turtles. Then this doodle showed its face. I knew I had it, the Fluffs were born....
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Creating a Landscape App in AIR for iOS

Often when making games, or even applications, you’ll want to create an app that only respects Landscape orientation, and not portrait. AIR for iOS has a fairly big issue when it comes to making a landscape only app: When setting an app to Landscape, it will only display in the...
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