My FAAD experiment has begun! Get your free copy of PicShop HD if you download before sunday… get em while they’re hot!! http://freeappaday.com/app.php?id=502430343 Next week, when all the numbers have been crunched, I’ll post the results…...
Read more
Category Archives: Blog
Free App a Day (FAAD) Chronicles: Part 1
Getting exposure on the iTunes App Store is probably the single hardest thing to do as an indie developer. Generally it comes down to who you know, rather than the quality of your application. If you have a publisher, friends in the press, or venture capital funding, then you are...
Read more
Performance Showdown: Starling vs ND2D vs Genome2D vs Haxe NME
In this post we’ll use my RunnerMark lib to benchmark the rendering performance of the various Stage3D 2D Engines, and compare them to renderMode=GPU and HaxeNME. Big thanks to Philippe for the Haxe NME port! Now we can compare all the Stage3D based implementations against Native performance and see exactly...
Read more
Introducing RunnerMark: AIR Benchmark Suite
In an effort to benchmark the various Stage3D 2D Frameworks, I’ve created a small test suite called RunnerMark. It’s hosted on github here, along with a video of it in action: https://github.com/esDotDev/RunnerMark All contributions are more than welcome. If you feel like something can be optimized, or have an entirely...
Read more
A better Stats package: FastStats
One thing that has become more and more of an issue in my life are FPS meters. The venerable Mr Doob’s Stats class just does’t cut it anymore… This issue is, on mobile devices, often the FPS meter can create a significant load on your app, skewing your test results....
Read more
Performance Comparison: Starling vs GPU Render Mode
[** UPDATE **] Starling has significantly improved performance since I ran these tests. For more current numbers check out my Performance Showdown! With the advent of Stage3D, many developers are wondering whether it’s time to make the switch from renderMode=GPU to a Stage3D Framework such as Starling or ND2D. To...
Read more
Tutorial: Packaging ANE’s
I thought I better post this while it’s fresh on my mind. Yesterday, I decided to make my 3rd attempt at building an ActionScript Native Extension for Android, and I found this great tutorial here: http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html While that tutorial is great, it covers everything up to the packaging part, and...
Read more
AIR 3.2 – Making an Endless Runner with Stage3D (Part 1)
With the introduction of AIR 3.2, Adobe has brought Stage3d to mobile devices. Finally flash developers can now leverage direct GPU Acceleration on Android and iOS! While Stage3D obviously enables 3d games, it’s also a huge boon for 2d games! The GPU is extremely fast at pushing around 2D sprites,...
Read more
App.xml Stub File
If you’ve ever created an AIR for Mobile project, you’ll know that the default -app.xml file provided is pretty gross. Everytime I start a new project I hit this same issue, and have to clean out all the junk, so this is mainly a reference for myself Here’s a nice...
Read more
PicShop Lite Launched on iOS!
Happy to announce that the free version of PicShop was approved for iOS today! Download for free here: http://itunes.apple.com/us/app/picshop-lite-photo-editor/id505766376?ls=1&mt=8...
Read more
